Hey! Dance of the Planets 2 will be for sale at some point but if you want to play it now, I’m sending out an early build in my patreon bundle tonight! Also it now has the randomizer equivalent of that lighter your high school friend modded to have a 6-inch-long flame. pic.twitter.com/NuZ8gBywRM— Animal Flossing (@giantframe) May 1, 2018
ONWARD is a music-controlled game that I built for Redcat Studio Spring 2017. It was designed to be performed collaboratively by a group of musicians and one traditional player.
I'm still working on building this concept out into something more generalizable, but in the meantime a playable demo is available to all my patrons
@kenning_maker is the twitterbot counterpoint to a book of Kennings that Blair and I collected, printed, and bound in December 2016. It was Blair's first bot-making experience, and it was a really fun collaboration.
danceoftheplanets.com is a standalone website & solar system sonification.
I want to make more things like this.
BATHYSPHERE is a tiny browser game about a spherical submersible, and an assignment to chase down some unexplained radio transmissions.
Made by Luke Williams and Blair Johnson in two weeks for #LOWREZJAM2016
There is also a legend I've heard whispered about the existence of a secret, shiny, Pokémon Snap-inspired version...
ѦѧѨ The red world and corresponding red breezes / Went on ѧѦѨ Inspired (endlessly) by Anne Carson & Stesichorus ѦӜѧ
] golden crowned[ is:
1. The first single from my album atongue[
Two ridiculous games I made while learning how to use Unity (I have since forgotten how to use Unity). They are inspired very directly by Unity's default settings and Max Ernst. They are also inspired much less directly by a certain series of popular YA novels and films.
The hundred headless woman will even smile in her sleep in order that Loplop will smile at the phantoms.
> HUNGER GAMES
> HUNGER GAMES: CATCHING FIRE: THE VIDEO GAME 2
UPDATE 2017: these games were playable via the old Unity Web Plugin, which isn't supported by modern browsers. I don't really have the energy to revisit them to get them web-ready again. If you want to play them, come find me in person, or bug me about it ^_^